Hi, thanks for your nice words :) This was done for school, so it was rendered using MentalRay. I'm working on a new project, I'll be posting here shortly using the Cryengine and do some props work in the UDK. Cheers, Sebastian
Hi guys I'm new here :) The last few weekends I worked on a Rolex Daytona. The highpoly model is finished, now I'll go over to the lowpoly and try to bake it. Render: Wireframe: Modelled in Maya rendered with mentalray.
Also looking for an answer to this! Does it have a different name? I managed to find something maybe related to this? http://cg.tutsplus.com/tutorials/autodesk-maya/baking-ambient-occlusion-color-and-light-maps-in-maya-using-mentalray-3/
complex shaders generally do the job of calculating how the objects surface interacts with the shots lights. you still need textures to describe the surfaces. (I have no film experience but I've done rendering for TV using mentalray)
Regarding Maya and TIF I usually avoid it since MentalRay has some TIF-issues at times. Never really bothered to find out what the problem is since there are other formats which do the job. Like TGA.
Yea, try using MentalRay or xNormal, gives you way better results. I know it's a lot of extra work to export all those highpolys/cages to xNormal but it's worth it, had the same "fun" with my P90 :D
Not Working ,i am baking one map at one time as you told i unchecked render hidden objects and renderable in object properties ,But it's coming black in map 'nothing visible .Should i use scanline or mentalray.
Hi! My mayatomr plugin is not in the maya plugin list. does anyone know how to solve this issue? Id try this http://knowledge.autodesk.com/support/maya/getting-started#?sort=score but the directory or similar does not exist on my system. Thanks!
that just hurts reading those silly quotes, I assume the average age was below what other might call mature. I think jogshy has a good point,- if you consider a rendering farm or something that requires multiple computers Linux might be still a very good option. For a technical artist python should not be the challenge,-…
as far as I know mentalRay (company in berlin germany) works internally with the metric system (like many other physic based simulations), the people behind 3dsmax are living in canada and even there metrics are default: http://en.wikipedia.org/wiki/Metrication_in_Canada if I am not mistaken some mentalRay materials…