Is there are reason you specifically working with such low polys and texture sizes? DOTA2's characters have higher tri counts and higher texture res. If you limit yourself too much you'll never be able to get the detail that they do, simply because you are limiting yourself so much.. Here's the DOTA 2 character creation…
hello there i'm Cristiano and i had an idea for workshop set but i cant 3D model. this is the ORIGINAL concept this is the full body and the most updated concept so this is the main full body idea, I'm trying to stick with his original design ( for example plates pieces like in his skirt, spirals, colors and so on ) Jug is…
First run ever? Good start :) So much black! going full black in your textures is never really good. The textures feel like they are still a WIP. like you have blocked them out but still need to finish them. I think your model and textures could be pushed further and with the style it looks like you're going for, the dota…
This is a well done concept, but I'm not sure how "Dota2" it is. Seems more league of legends to me at the moment then dota, if that makes sense. The proportions and attitude are a bit "cutesy" for me and not as twisted as the dota universe. There's a touch of weird involved with all this blizzard fantasy jazz. As far as…
It displays fine with the default directX shader, but it doesn't work with Hero DOTA 2mod shader (link http://www.polycount.com/forum/showthread.php?t=110022). The reason why I use directX shader in 3ds max is that I am trying to follow the criteria of the project. And their mod shader matches with the materials needed in…
I was able to sell some stuff i picked up from my early dota days and spent the cash on this software (since it was "steam credit" essentially). Its been years since i've done 3D art, but back in day I spent a lot of time using Lightwave 3D. MODO seems to be streamlined for use with Dota2, so it seemed like a decent idea…
Welcome to our 6th monthly unofficial Dota 2 workshop friendly competition This month we decided something new! we are going for just single items split in 2 months this month of july the theme will be "Single items to Dire heroes" here is the list of Dire heroes ---The competition the idea of the competition is to create…
My reason for not continuing it was that I worked until I learned what I wanted to learn (controlling hard surfaces in Zbrush) and the rest I already knew how to do so I just didn't see the need to continue it.(Of course I got busy too) I think if you continue to make the challenge over something that people have problem…
To the standard of making dota2 items? Could be a few weeks of pretty dedicated (weekend)practice besides your regular job/school. But you'd need to have prior experience with art like photoshop or clay or stuff. It depends on talent, too. Dota can be relatively simple if you don't use normal maps, and you don't need to do…
i was going to say for you to exagerate the poses then i read that was an mocap animation =] are you going to clean the animation? take care with the feet moving and a more quick movement would look better for this character in my opinion hi guys! i think i never posted this project here, this week my life is a little…