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3DS Max 2015 doesn't display material properly

I am currently working on a DOTA 2 mod using 3DSMax (DirectX 9 with DirectX Shader as driver and material respectively) for a school project. For some reason, 3DS Max doesn't display the material bellow (Picture for proof). I tried adding 3ds max to NVIDIA graphic card and updating my NVIDIA, but they still don't work.

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