I haven't really posted on this site before but I thought I would share this character I have started working on. My hope is to get some critiques and feedback from others. I've got the head sculpt started and have begun blocking out the body armor. Thanks in advance to anyone for their input! I'll be posting more progress…
Model: Wireframe: Looking for some criticism on this mesh. I'm still a beginner, so I'm sure you guys can find lots wrong with it. Thans for any feedback. Edit: right now, the mesh is at 2196 poly's. Also, this "armor" is the actual character, I plan on adding fire effects inbetween the joints where he is currently hollow.…
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Hey all, So I wanted to try to make a "Mech" or robot type model. Since a lot of my experience with such is from building the Machinen Kreiger plastic models the result was heavily inspired along those lines. It's base loosely on a custom version of the D8/B8 Raccoon model. I modeled it in 3ds Max, textured in Substance…
Hey folks. I'm a student and I'm working to improve my high ---> low poly workflow. I'm currently working from Keith Thompson's anti armor rifle concept. His website can be found here. Reference: High Poly: Crits + comments are greatly appreciated.
Low Poly Armorer from The Mandalorian. She was a great character. Deciding how much into detail to go is hard >< I still need more practice. Inconsistent level of detail across the body. Maybe I should have put a bit more detail on the legs to even it out
Hi guys, I am new in Polycount and I just wanted to share my WIPs for the ArenaNet Internship 2013 - Male Armor. I have been doing the high poly for some days now. Here is what I have now. Please pose comments and critiques on my work, it would help me much in the improvement that I could make. Thanks!
Hi!!, i just finish my last personal work Libertaria-027 The armor have 14972 tris and use 2048x2048 difusse, normal , spec and glow maps. The hammer have 586 and the base 451 tris , both use 1024x1024 difffuse, normal and spec maps. The final render its with Marmoset and the focus lights added with photoshop Thanks for…
I'm doing an armor set for Naga Siren! Here's a concept: This started as a simple weapon concept/creation. Once it was done, I decided to do a whole set.
So I got to make a high poly version of this armor suit I made- The problem is, ZBrush is not wanting to work for me like I want it to. So I came here to ask for some advice on how to subdivide and make a good detailed normal map for this thing without smoothing and losing the shape. ( turning the SMt setting off leaves…