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ArenaNet Internship 2013 - Male Armor

Hi guys, I am new in Polycount and I just wanted to share my WIPs for the ArenaNet Internship 2013 - Male Armor. I have been doing the high poly for some days now. Here is what I have now.wip1l.jpg
Please pose comments and critiques on my work, it would help me much in the improvement that I could make.
Thanks!

Replies

  • Rednaz
    Nice! But i think his boots/feet are too small, they seem too bulky and I think the end should stick out more.
    The folds at his kneecaps seem a bit too sharp, like they are stuck behind something. Good luck :)
  • faw98272
    Nice! But i think his boots/feet are too small, they seem too bulky and I think the end should stick out more.
    The folds at his kneecaps seem a bit too sharp, like they are stuck behind something. Good luck

    @Rednaz hi, thanks for pointing those out. You are right, now it looks like a dwarf feet, I guess I was working too long so i didn't notice those. I'm gonna fix them and improve the overall model, great thanks man!
  • Valandar
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    Valandar polycounter lvl 18
    The shoulders also have a less powerful feel than the concept - the entire torso does, in fact. There's more of a slant outward as you approach the waist, as opposed to the slant inwards in the concept.
  • jaydon
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    jaydon polycounter lvl 6
    Once the shoes are fixed it will look great! can't wait to see more progress. doing well.
  • faw98272
    here is the improved version, tweaked the shape of the shoes and some tweaks on the chest and torso area but it seem the change doesn't look much from this angle. I also added the lion armor on the shoulder and the ornament plates on the limbs. I forgot to duplicate one of the ornament plates on the left leg, will be added in the low poly version after baking.

    wip2cm.jpg
  • faw98272
    Here is the later progress on the character, thanks goodness the deadline is extended to Nov 16th. I have done the low poly and baking, created the diffuse, normal, specular, alpha and glow map. It still need tweaking and probably improve the mesh efficiency so I can put more furs on his back.

    Tell me what do you think guys. :)

    wip3p.jpg
  • sipher3325
    Looks great man. Nice texturing.
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