Low Poly Armorer from The Mandalorian. She was a great character. Deciding how much into detail to go is hard >< I still need more practice. Inconsistent level of detail across the body. Maybe I should have put a bit more detail on the legs to even it out
That looks veeeeeery low-poly, especially when you're adapting a live-action character with that level of detail. Do you have any references of what you're looking to achieve? Maybe a moodboard of the art style or other 3D character models styed in the way you're trying to replicate? It would give us a better idea of what feedback you need.
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