Thanks @iam717! Previous gen makes me sound really old :# Some more progress. I keep going over the shoulder that's why that part is missing at the moment. Gonna break up those muscles later on but for now I think it's a good starting point
Since next gen is round the corner, I was wondering what the next gen poly-count and texture resolution size is for general assets and also characters and so on, I'm currently a student so I was thinking it is better to start working at next gen poly-count levels, textures and so on..
Gotcha guys; was a bit confused as to what constitutes next gen. I keep mentioning next gen as current gen game art (thinking newer shader & normal mapping as next gen). So, apologizes for the confusion there (was that a noob mistake? heh). In that case, yes, I was going for current gen specs (4000 ~ 7000 count). I do…
Hey guys, I'm looking to do a university dissertation which will essentially be a tutorial for a "next-gen" asset. I'm wondering what you guys think defines a "next-gen" (or could be now called current gen) model, the texture/tri-count etc and if there's any good resources you could recommend for me to observe any trends…
Yeah I heard that too, it seems they changed the way the xgen files are handled in 2018. I'll ask my IT for it. For now it work fine by reducing the preview settings, seems like the vram was the problem. I'm pretty sure I'll have other surprises as I will added other description but we'll see. thank you very much for your…
Looking for additional character modelers to work alongside existing designers who can style match the examples. As well as individuals well versed in editing existing models. Currently, we operate in Blender and use the Unity engine. Our motion capture is done via Xsens. Familiarity with Blender required and Unity is…
Could someone be kind enough to explain to me what are the key considerations one must take into account when designing a model for a next-gen game. I really dont know a great deal about next-gen modelling, and really want to get started on modelling some stuff. Are there any tutorials on the net that explain Next-Gen…
So I'm a big fan of the simplifed anatomy art style as well as the hand painted texture style, so I have decided to colaborate them and make Onslaught from Xmen with the key elements of both. I have modelled him and I am starting the unwrapping process. Please let me know what you think. It will be low poly, along the tri…
Stylized Doflamingo from Anime "One Piece" Doffy is just one of my favorite villain of all times. This project was created to explore and practice Xgen with Vray and Redshift shader. Maya, Xgen, Substance painter, Zbrush, Nuke
Oh, and I call it next gen because thats the category it gets lumped into. Technology has been around for a while sure, but its only been in the last year or so that it's actually been put into games. It is "current gen" but it seems that if it has normal maps, it's "next gen". I honestly don't care about the correct…