Hey guys, I'm looking to do a university dissertation which will essentially be a tutorial for a "next-gen" asset. I'm wondering what you guys think defines a "next-gen" (or could be now called current gen) model, the texture/tri-count etc and if there's any good resources you could recommend for me to observe any trends in the subject.
Thanks guys!
Replies
What type of game?
What hardware?
What engine?
What rendering effects?
What art style?
What is the model?
How complex is the design?
How close will you get to the model?
How many assets will be on screen at once?
etc
etc
etc
Otherwise its akin to asking "What is the best color?". Which is simply an unanswerable question.
Using a PBR ready engine (UE4, Marmoset, CryEngine)
probably 2 2048x2048 textures for a character
30k-70k tris for a character
Thank you very much man man, and to everyone else who chimed in. In all honesty I'm starting blind in this project, so a response like this that makes me think about what I'm going to undertake has really been helpful. When I know more about what I'm talking about I'll reach out again, thanks guys!
Lots of wrappings.