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Next gen model question

Hey guys, I'm looking to do a university dissertation which will essentially be a tutorial for a "next-gen" asset. I'm wondering what you guys think defines a "next-gen" (or could be now called current gen) model, the texture/tri-count etc and if there's any good resources you could recommend for me to observe any trends in the subject.

Thanks guys!

Replies

  • EarthQuake
    You can't really define such a thing without more detailed information.

    What type of game?
    What hardware?
    What engine?
    What rendering effects?
    What art style?
    What is the model?
    How complex is the design?
    How close will you get to the model?
    How many assets will be on screen at once?
    etc
    etc
    etc

    Otherwise its akin to asking "What is the best color?". Which is simply an unanswerable question.
  • ZacD
    Offline / Send Message
    ZacD ngon master
    Physically based rendering
    Using a PBR ready engine (UE4, Marmoset, CryEngine)
    probably 2 2048x2048 textures for a character
    30k-70k tris for a character
  • CrackRockSteady
    EarthQuake hit the nail on the head with his response. The short answer is "it depends". Simply saying a character should be 2x 2048 textures and 30k-70k triangles is assuming quite a lot. Is the character intended for use in a 1st person game? 3rd person? If the character is for a top-down RTS game you certainly won't be using 2048 textures and 30k-70k triangles.
  • crowdome
    EarthQuake wrote: »
    You can't really define such a thing without more detailed information.

    What type of game?
    What hardware?
    What engine?
    What rendering effects?
    What art style?
    What is the model?
    How complex is the design?
    How close will you get to the model?
    How many assets will be on screen at once?
    etc
    etc
    etc

    Otherwise its akin to asking "What is the best color?". Which is simply an unanswerable question.

    Thank you very much man man, and to everyone else who chimed in. In all honesty I'm starting blind in this project, so a response like this that makes me think about what I'm going to undertake has really been helpful. When I know more about what I'm talking about I'll reach out again, thanks guys!
  • Damian Nachman
    Offline / Send Message
    Damian Nachman polycounter lvl 6
    Wrappings.
    Lots of wrappings.
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