Hey Polycount, I am planning on restructuring my portfolio and I was just wondering if it would be possible for any of you kind folk to offer me a bit of advice. I have looked at lots of portfolios and have came to the conclusion that there is no "best" layout for them. I have seen some that have separate professional and…
Platige Image is an award winning animation studio for
creative endeavors specializing in designing CG imagery, 3D animation, and
digital special effects. At Platige, we combine film and advertising work with
a strong passion for art, education and entertainment. We are currently seeking experienced Senior Layout/Previs…
Platige Image is an award winning animation studio for
creative endeavors specializing in designing CG imagery, 3D animation, and
digital special effects. At Platige, we combine film and advertising work with
a strong passion for art, education and entertainment. We are currently seeking a Junior Layout/Previs Artist Role:…
All good suggestions, thanks guys! As of now, I have my layout built out.. how should I proceed? Should I be laying out my UVs at this stage? Or turbosmooth to get a bit more geometry in there before setting up UVs (though I'm assuming it would be easier to set up with less geo)? Right now it's about 400 polys, and the…
I have a model that I think would benefit from a 256x512 layout rather than a 1:1 512x512, but whenever I set the UV size in the options panel in Edit of Unwrap UVW, the entire UV space and anything that I've mapped stretches. I've tried re-mapping everything in the UV space once I set the size to 256x512, but when I…
Hey guys, I have installed yesterday 3ds Max, but since the first time makes a strange problem with the viewpoint layout, it does happen with all views, I unistalled it and installed it again but happens anyways... the problem is: the views "don't exist" and is like they don't "respond" since I open the program they don't…
Hey to all, I was looking the Wiki, and following this link: http://www.cgtextures.com/content.php?action=tutorial&name=cubemaps, and am confuzzled by a few things. I wanted to know if there was a way to bake Cube-Maps in Max which are in a horizontal layout following the nvidia output format? I'm not too savvy about the…
Headus UVLayout was the reason why I became so much interested into UV mapping and why I started TexTools. I used it for everything in the past and I agree, hands down to UVlayout it is the BEST UV tool out there- its just so damn pricey. Since I don't have a license or copy around these days anymore (used it as well back…
I liked uv layout because of the symmetrical uvs. It does the pelt that max does but pretty much automatic no playing with springs. It was really fast. I did revisit the pelt in a max after playing with uvlayout and got better results with pelt in max. Alex
Hi Polycount! I have some questions about HeadUs UV Layout. 1. With H i can Hide the previously marked objects. But what is the Hotkey for Unhide all? 2. With D i can Drop 3D Objects from 3D Space to the UV Editor. When the Flatten Mapping Result is bad, how can i send the Object back to 3D Space to make new cuts? I dont…