Hi folks, I'm trying to wrap my head around texel density for game models. I modeled a building in 3d max and put a 2048x2048 texture on it and it looks like terd smudge and after reading up on it I figured out it's because the big texture is wrapping around my whole building so the detail is crap. I've read quite a bit on…
Hi guys im working on my own indie project. PortStrike is an action-based multiplayer space simulation game, with strategic elements, that puts players in the role of elite pilots of spaceships, drons, motherships etc. Pilots are fighting in PvP/PvE space battles.In singleplayer is TPS with a lot of functional elements…
Hi polycount!:D I'am about to end my school studies at playground squad (swedish game dev school). Me and some classmates have just finished our game Caverns of Kappulus: http://www.youtube.com/watch?feature=player_embedded&v=NIebjyYVAXU So now its back to making portfolio pieces! :D This will offically be my last…
I might be in the minority but my favorites were Majora's Mask and Twilight Princess. MM had some of the most creative gameplay mechanics I've ever seen, and it was one of the only games I've ever played in my entire life that had a timed gameplay system that actually enhanced the experience of playing the game. Twilight…
Do you have any reference for this room, or are you eye balling it, n what ever you think is cool in your head? your wall and floor texture scale is WAY OFF! the crate textures dont look like crates. it looks like you box maped one wood image onto a box. look up real life reference images for everything and match that..…
A quote from that interview: TP: Have you ever had to deal with a situation where someone else took credit for your work? If so, what did you do to resolve it? How did this art theft make you feel? JC: Sure, it always happens to me. I found a lot of people using my art without my permission and some of them steal my art,…
MD is ace, but it does require a fair knowledge of how creases should look even at the simming stage so that you adjust the patterns in the correct way, and whay it spits out needs finishing, no tension from stitching as an example and no memory folds, but as a very quick baseline start its ace. Have they gotten rid of…
I started using Linux Mint when Windows 11 (around 2021), required a tpm 2.0 module + my hardware currently was not supported. It was a rough transition as I was using Unreal Engine 4 at the time, but I have become more comfortable with Godot especially as it has improved over the last couple of years. The recent release I…
Hey guys, so here at my school we're doing our first year Project. We had to choose between 50-60 really old books and my team chose Herman Melville "moby dick" / "The White Whale". Our game is supposed to be a * TPS * Open world (restricted by some smart points) * Based on the book. So basically what've done is. You're…
This is a player model for a game me and my friends are working on. We're trying to keep everything as small as possible to be more memory efficient. The game is a TPS Survival RPG with 4 player co-op, intended to go up on Xbox Live Indie Games. So we're trying to cram all we can into 50MB's so we can sell it as an 80 MSP…