Hey guys, so here at my school we're doing our first year Project.
We had to choose between 50-60 really old books and my team chose Herman Melville "moby dick" / "The White Whale".
Our game is supposed to be a
* TPS
* Open world (restricted by some smart points)
* Based on the book.
So basically what've done is. You're moving the Ahabs ship, the man who's hunting the white whale that took his leg.
We're also working in Unity.
Our problem is, we're using unity pro in school and we have a "done" shader already. But we want the boat to create a path after us like boats would do when moving and at the same time, create Foam with the waves.
Any tips on how to do this?
Replies
http://answers.unity3d.com/questions/16123/ship-trail-on-water.html
http://docs.unity3d.com/Documentation/Components/class-TrailRenderer.html