Hello, My name is Jayson and I'm currently a 3D Game Art student LCAD. My class assignment this week is to post on a forum and get feedback on my WIP. The first image is my redesign the original reference; I did a few quick paint overs and kitbashed other elements to it to make it an entirely new concept. I'm currently in…
Finished modeling and UV unwrapping this guy, far enough to where I thought I'd post a thread on it. I still have to position his legs and get the threads in there, but he's close to being start of texturing. I worked really hard on creating and managing good UV space. Any critiques? ref: IRL sculpture by kate-arthur
Hey guys ! I've decided that creating a tank will be great example to polish my skills in modo and get criticized and get better as an creator So let's start ! Thank you for upcoming advices and comments in advance.
These are super hot! And as Zombinian mentioned, add some fluid or content to the vials. I do not personally like the second metallic vial with the brushed metal. I do not get the steampunk vibe from that sort of material. Just my thoughts on it. But great job none the less.
i need some help on this thing. just not sure how to go about that arm part there (the whole thing, not just the selected polys). and of course c&c on the whole model in general would be greatly appreciated! came from this concept sketch by Adi Conrad of gearjuice.com: i'd like to put it in ut2004, and... think it'd be ok…
Something else I finished recently. This was a personal project that I did. Trying out some of the new tools in Zbrush4r2. Got my influence from the concept of the rail gun for Fallout, and modified it more for mountain climbing. Only the rope, and the detail on the trigger guard was made in max. The rest in Z. Painted and…
Hello, I am a first year game development student and I wanted to keep in practice during the summer so I decided to start a fun prop... a steam punk computer! So far I have most of the high poly done, I'm hoping to sculpt out the stands with the lion paws ect. I am going to be texturing this prop as well. Reference: High…
Hi everyone, I just finished up this high poly and I was hoping to get a critique before I move forward with the low poly. Thanks in advance! Here's the concept and the artist that made it.
Hello Everyone. This is my work practice with the Modelling, pbr Texturing and Rendering. I got the ideas from www.pinterest.com. Modelling & UV in 3DsMax Baking and Texturing In Substance Painter Rendering In Marmoset Polycount ~ 8-13k Polys (Use Tessellation in Marmoset to get better renders with the smooth Topology) All…