Finished modeling and UV unwrapping this guy, far enough to where I thought I'd post a thread on it.
I still have to position his legs and get the threads in there, but he's close to being start of texturing.
I worked really hard on creating and managing good UV space. Any critiques?
ref:
IRL sculpture by kate-arthur
Replies
My thoughts on what could be adjusted. 1. In the ref. the back legs have hooks instead of the needle design that is on the other legs. I feel like not having that on your model kind of takes away from how this little guy would function.
2. in the ref there is a silver circle that is between where the legs connect to the thorax, right now you just have the gold part of the leg leading straight into the thorax.
Thats about all I can see that you might want to add/change, really its just up to how closely you want to follow the ref. All in all I cant wait to see this puppy textured and maybe rigged? :O Keep up the awesome work!
When I do the exact same color scheme in my maps, I get a black material, and not at all a reflective gold. What gives?
Here's my maps:
Albedo:
Roughness / Microsurface:
Metalness / Reflectivity:
Help please!
Thank you for the comment!
Turns out I was working in a specular type workflow... for metal maps. I fixed it thanks to people in the hangout.
Tiny update, got a lot of fun work ahead of me
Currently 11772 tris. I'm diggin it, what do you guys think?