You're right, I should add that we're developing it actively and currently use it at our studio for 2+ years now. While we were building it to improve our pipeline internally, we realized it's this is also problem a handful of other Artists and Studios had so we spun it off into an open source project of its own. The…
Thanks for the speedy replies guys, I can always count on Polycount. To bad I can't pay you guys all the tuition I owe my school. I think I understand what I'm going to have to do, but I believe there has to be a simpler way... SummarySo to summarize this long winded explanation (sorry guys, felt I didn't explain well…
Sort of. Since directional light sources in Blender point usally in -Z direction (in their local space) you can use that, normalized, as a direction vector. The "Edit Drivers" popup has the option to get location data either in world-space or local-space. So, by rotating the Sun object, like you would normally do to…
So I had a mini heart attack before as I came to continue to work on my normals. I thought I had completely lost all my work, fortunately after searching the whole PC I managed to find the location where the pesky file was hiding. anyway my question is, after setting up the file location in Ndo, why is Photoshop saving the…
Hey guys. Just wondering, is there a way I can save certain locations within my working UDK map file? I want to take progress screenshots as I'm working on a scene, and I was just wondering if UDK has this functionality. I know Cryengine does it, I think you can just hit ctrl+f5 or whatever the keybind is, and it will save…
To be perfectly honest I don't understand this wide spread culture settings appreciation at all. Yes, it may look interesting visually if done with a taste and certain visual transformation . Sometimes fresh and appealing. Well , until you have to spend some time in a country of origin where you can witness this culture…
Sounds like I wont be getting as good a gas mileage as I could. The '86 actually gets better gas mileage the faster I go! Be sure to be sending me addresses and contact info people! Got my map software loaded up and plotting away locations. I realize I'll probably be around a lot of you when you've got workdays, but if…
Hi guys! When you work on a face in ZBrush, do you keep the focal angle at the default (90) for perspective view? In my current face project I ran into a discussion about the general shape of the head and indeed the looks from side and front are quite different. Then again, 90 doesn't seem crazy as a focal length. What's…
Hello Polycount community! This is my very first polycount topic and coincidentally my first finished 3D artwork. I uploaded it on ArtStation here: https://www.artstation.com/artwork/Ov5XY8 I modeled everything in Blender: highpoly, lowpoly; then I baked normal maps, ao and curvature in Marmoset Toolbag 4; textured…
I’m a designer at a prop fabrication shop here in Burbank, and I’m reaching out to this community specifically because we’re looking for a very particular kind of unicorn. We’ve posted on the usual IATSE union boards and haven't found the right fit yet. The reason I’m posting here is that we don't just need a 3D modeler;…