Just gotta say I went a little bit commercial with all the flashy layout, sorry about that, I'm still old school at heart. I tried a few different techniques while working on the skin, so things look pretty messy to me, I'm not happy with the design and other elements.. but w/e. it was good practice. oh flatz:
if this pic doesn't work, then just copy and paste the url. anyway, this is a baby albino salamander, with a robotic goblin-tech arm. around 600 polygons to lazy to check on the computer it's on. the pic might be a little to big.
Here's a Robot wearing a teddy bear that I'm making as a courier for Dota 2. Inspired by Gir and Clockwerk. Let me know what you guys think before I unwrap it. :)
Pistol from battlestar galactica: Ref LP geo LP + normals FPS in game LP + normals in game Just in case, no spoilers please, not too far in the show yet
Hey everyone, I am a first year uni student and this is my first attempt at the zbrush sculpting of a hard surface model. Shaded Wire This was my first beauty shot but I was told there was too much purple in one spot and nothing "popped" This is my current beauty shot with changed colors and slightly better glows Any tips…
http://www.bobotheseal.com/download/brunt_sdk.zip From Bobo's site, hope he doesn't mind :P Good point about the yellow too, it's pretty bright. -- funk