if this pic doesn't work, then just copy and paste the url. anyway, this is a baby albino salamander, with a robotic goblin-tech arm. around 600 polygons to lazy to check on the computer it's on. the pic might be a little to big.
also, it's my first post in a LOOONGG time, because i figured out mozilla stops me from posting on this website so i have to use Internet Explorer. I hope to make this guy into an unreal tournament model. maybe ut2k4 a little short on polys, but that's ok right?
Looks cute but you might want to crop the unnecessary space from the pics and add wireframes and other info. It's somewhat hard to see the geometry on a fullbright model.
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also, it's my first post in a LOOONGG time, because i figured out mozilla stops me from posting on this website so i have to use Internet Explorer.
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Works great with mozilla over here, so that can't the the reason.
Concerning the model.... cellshaded pictures are really hard to crit. But if you are going for that digimon look, then I would say it's good work.
thanks for the feedback..i made so many models out of boredom i could fill a page with them....ack. i've started on a "Bagman" Model, which is a superhero i made up, who dons a brown bag in the name of justice. He also has a broom he found in a mysterious backroom of his local k-mart. pretty schweet. i scanned him, i'll post the sketch soon.
Jimmies_the_squirrel: Pretty cool. Is that cel-shading in Milkshape 3D? How did you do that? I am working on a model that I want to see cel-shaded, so any help would be great!
It's fullbright (emissive set to pure white) and has a black shell (duplicate all geometry, use the fatboy plugin, assign a material with pure black diffuse).
yeah, that's pretty much how i did that, kdr. i was messing around with the colors, because the dark didn't look so good, i just went full bright. I used a different type of texturing seeing as pretty much every uv mapping system was complicated for me, what i did is just took a picture of the part i was texturing, and painted over it in paint, and then put it on the model, using the texture coordinates to line the mesh and texture up right...
wow a milkshape user! NICE! I don't know what kind of crazy talk you are talking about with mozilla I have been using all along and it works great on this site
To give good feedback I would have to see more, flat shaded views, and maybe a wire overlay? It looks neat, but I am not really sure where the 600 polys went. Sure that is not that much when talking about UT2k4 but really if polys don't need to be there they should be taken out. Its a good practice to be in.
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It looks kinda interesting, but i can hardly make out anything....
also, it's my first post in a LOOONGG time, because i figured out mozilla stops me from posting on this website so i have to use Internet Explorer.
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Works great with mozilla over here, so that can't the the reason.
Concerning the model.... cellshaded pictures are really hard to crit. But if you are going for that digimon look, then I would say it's good work.
it's all about the presentation dude!
To give good feedback I would have to see more, flat shaded views, and maybe a wire overlay? It looks neat, but I am not really sure where the 600 polys went. Sure that is not that much when talking about UT2k4 but really if polys don't need to be there they should be taken out. Its a good practice to be in.