Okay, so I've been thinking long and hard about making a game, and the layers upon layers that I'll need to understand, but I'm going to start posting my game characters once a weekend because I'm only available on the weekend. I'm planning to make the animation style like paper puppets. Here's my first character, Crysala.…
Character Art Intern To apply, please send a copy of your resume to jobs@vigilgames.com DESCRIPTION We are looking for talented artists to help supply support for the Mobiles Team. Ideal Candidates will have exceptional organization skills and the desire to learn the character creation pipeline. The primary duties will…
Hello everyone! I'm here looking for a Character Artist to help out with placeholder character art for a video game demo that I'm developing. The game is a fantasy RPG, and we're just developing a small demo as proof of concept. The main objective is to gain experience in collaborating on a small project, and bringing it…
This will be the artist devlog for a turn-based action strategy PC game scheduled to launch early access around September/November 2018. The game has been in development for more than a year by a sole programmer/developer and is in a fully playable state (some bugs crawling around, of course), but it lacks 3d assets that…
Hi everyone, firstly I'd just like to say that I've been browsing the site since joining and really love the amount and quality of feedback you guys give. Here are a couple things I think I should mention that being said: * I've been using Zbrush for just over half a year, I've been using Maya for 2ish years though. * This…
Hi all! I'm making Kafka, a character from Honkai Star Rail. As you can see below, Star Rail has heavily stylised anime characters. However, for this project I am aiming for a realistic depiction - so almost like someone is cosplaying the character in the real world. The character will be game ready by the end of this. I…
Hello! I am a student who is working on a portfolio to present for class. C&C is welcomed! I will be making a character and this is the concept I chose :) On the first week we pick a concept and draw our callout/breakout sheet After the concept is approved we can start with the rough sculpting/modeling There was no back…
Proportion-wise the Sackboy body is what we wanted, but the overall look of the character doesn't look like one. A lot of people base their designs off other known objects and models, and change it until its completely different. As a reference for the type of top-down game we're looking at making, heres a picture of the…
Company Description About Gameloft A leading digital and social game publisher, Gameloft® has established itself as one of the top innovators in its field since 2000. Gameloft creates games for all digital platforms and with an audience of 157 million monthly users offers via Gameloft Advertising Solutions a unique level…
Hey all! Just wanted to mention a new workshop package through CG Society, called Rapid Character Pipeline for Games. This is an 11 week workshop comprised of 3 courses, where you will create the model and texture, character rig, and animations for a quadruped character. It begins on January 13th and includes detailed…