I know Linux have problems with adobe suite, for example is not fully compatible with substance designer or substance painter, but personally I made the hop in these months and I love Linux runs more smoothly and is not annoying like windows, I personally only use open source tools like Krita, Inkscape and blender even I…
Hey everyone! Thanks for checking out my post. My name is Arthur, and I’m a 3D Generalist with 4 years of industry experience, currently available for freelance and contract work. I operate as an individual sole proprietor, managing a fully licensed 3D business based in Brazil. This means I am fully equipped and…
Don't know if there's a way to slide things to match an axis if you have an off angle edge? For example, I want to align this loop on a sloping section to the y-axis of the perpendicular box, however it snaps a few units off. Am using the following snap controls This is for a project where I'm taking old BSP level geometry…
Quick example of the gun rig I’m currently working on. I also came across a great Maya tool for creating control rig curves by Perry Leijtehttps://peerke.gumroad.com/l/cuHte https://vimeo.com/1172146442?fl=pl&fe=sh.gifv
Below is an example of what I am trying to accomplish, It might be very complicated but I need it for my idea to work. I cannot split up into maps, this is why I am asking for this. Example 1 I want to be able to call only that section of the map on let's say a "particles" system, I want to use my own geometry to project…
Does anyone know where i can find some graphic design documents for games? As a game design student, i really like reading GDD's, TDD's and all sorts of project documents. :)
Hi! I respect that you're upfront about your use of AI. I suggest you take look around the forum to get an idea of what some positions are on AI use, for example AI Art, Good or Bad? If you really want to learn and improve: Ditch the AI part! Looking at the image, I see objective errors which make me question whether…
Hi everyone, I’m trying to recreate this kind of anime coloring/shading style from One Piece (image attached). What I’m specifically trying to achieve: * Strong cel shading with soft transitions in some areas (like the face and hair) * Intense glow/red eye effect * Clean but dynamic highlights in hair (not overly…
Outside of lecturing and brushing up on software I like to work on short term projects here are some examples, (thanks to the guys form Rewind for the UE4 stuff) 3D Printing (Example 1) VRX Experiences are good fun - (Example 2) 360 videos are also cool to work on - (Example 3) (Example 4). This year I am trying more of a…