Hey all, So I wanted to try to make a "Mech" or robot type model. Since a lot of my experience with such is from building the Machinen Kreiger plastic models the result was heavily inspired along those lines. It's base loosely on a custom version of the D8/B8 Raccoon model. I modeled it in 3ds Max, textured in Substance…
Hey folks. I'm a student and I'm working to improve my high ---> low poly workflow. I'm currently working from Keith Thompson's anti armor rifle concept. His website can be found here. Reference: High Poly: Crits + comments are greatly appreciated.
Low Poly Armorer from The Mandalorian. She was a great character. Deciding how much into detail to go is hard >< I still need more practice. Inconsistent level of detail across the body. Maybe I should have put a bit more detail on the legs to even it out
Hi guys, I am new in Polycount and I just wanted to share my WIPs for the ArenaNet Internship 2013 - Male Armor. I have been doing the high poly for some days now. Here is what I have now. Please pose comments and critiques on my work, it would help me much in the improvement that I could make. Thanks!
Hi!!, i just finish my last personal work Libertaria-027 The armor have 14972 tris and use 2048x2048 difusse, normal , spec and glow maps. The hammer have 586 and the base 451 tris , both use 1024x1024 difffuse, normal and spec maps. The final render its with Marmoset and the focus lights added with photoshop Thanks for…
So I got to make a high poly version of this armor suit I made- The problem is, ZBrush is not wanting to work for me like I want it to. So I came here to ask for some advice on how to subdivide and make a good detailed normal map for this thing without smoothing and losing the shape. ( turning the SMt setting off leaves…
I'm doing an armor set for Naga Siren! Here's a concept: This started as a simple weapon concept/creation. Once it was done, I decided to do a whole set.
Hi all, I'm trying to skin my character but it has armor. When I rotate the atlas bone of the head the geometry warps unnaturally. I've locked all other joints and set the atlas bone-joint to max influence while the secondary joints in the neck have no influence on the head. Any help is welcome.
Hello! I am working on this armor and it's still an early wip. I'm going for an authoritarian police officer feel. What could I improve and change to make this better? I'm open to all ideas. I should note that I'm thinking about turning this into a 32mm model once it's done and posed. Thanks!
So i may have bit off more than i can chew on this project. I want to make a scifi space marineish guy. I have a rough anatomy sculpt but its not pretty and so far its only purpose is for the placement of armor pieces. so he is not in the render. I have the base for the torso, shoulders and upper legs modeled. any feedback…