No, nothing to do with C&C. Link The engine needed to play it Screenie: It doesn't look great, the textures are just rudimentary affairs but I know I won't get anything done if I try too much to get decent graphics going (the map is not part of the mod). Get NTAI and set the unit limit at least to 1000 if you want to try…
It has occured to me that this is probably not that uncommon a problem for novices of 3ds Max, but it's one of those problems that you can't really enter properly into Google so please bear with me if this is a problem with a really obvious fix: When I enter certain values into certain dialogs (ex: cylinder diameter, snap…
i just used xView and other things in max and my normals are ok, i make sure is my last high poly version and baked with default options (0,01 distance) and still same result. I did a second back with 0,1 and 1 distance and still nothing. Tried to bake with 2 high poly objects (the main mesh and the details) and still the…
Hello everyone! Recently I discovered that I’d like to become a level designer. I’ve read everything from “don’t get a degree” to “get certificates” to “study on your own”. Does anyone have good insight into the best way to achieve the goals of level design and gain a good job? I know a nice portfolio is of upmost…
I'm trying to get the Substance plugin installed in MODO 903 but the substance website only has the plugin for 1001. I've installed this as some times plugin's are backwards compatible but not having much luck seeing it pop up under the "Texture" tab. I'm running the latest, greatest build of substance Is there any way of…
Hello ! I've been working on this prop for the past few weeks now : an ealry personnal computer from the late 70's. Challenge has been to find the right proportions and dimensions based only on references pictures, also getting a realistic look. An turntable video is also available in the Artstation Project page…
Hey guys, I just wanted to share, and hopefully get some advice on one of my projects for uni. The assignment was to model a humanoid head with proper topology and texturing and finally create a realistic rendering. I've never actually modeled a human head before, so this whole thing is a first attempt. I'm actually really…
Yes, i already fliped Y, but it doesn't help. I think the issue with texture map, when i exported. The Screen.001 texture looks incorrect in exported map. File is too heavy, then i put it in Drive (https://drive.google.com/file/d/1V8dRgQUxpa8Ws_97I40JX3CAGVqYf81m/view?usp=drive_link).
Hi, i have a problem for which I can't find a solution. And my own experience with Designer is not big enough to solve it by myself. My project has the dimensions 512x512. I have (successfully) created the usual maps (PNG - AO, normal, curvature, opacity etc). In other programs the maps appear completely correct…
@cabooes Alright. It seems I found the issue. Zbrush WeldPoints has some weird tolerance slider(Weld Distance). By default it seems to be set to 1. And that will only merge a small portion of vertice. Now you can crank it up higher but I wouldn't recommend since there is no floating point precision in distance(And you…