It has occured to me that this is probably not that uncommon a problem for novices of 3ds Max, but it's one of those problems that you can't really enter properly into Google so please bear with me if this is a problem with a really obvious fix:
When I enter certain values into certain dialogs (ex: cylinder diameter, snap grid spacing, scaling percentage), very certain numbers get "approximated" strangely. For example, I am able to enter 0.1 and 0.001 into the grid spacing of my scene, but if I enter 0.01 it gets rounded to 0.999999987 no matter how many times I re-enter it. I cannot accept even such a small degree of imprecision because I am working on seamless tileable meshes.
Could someone tell me how to get it working "normally" or, failing that, explain why these numbers have to be "rounded" so strangely?
Replies
Nevermind. Shit is fucked for me if I ever want to work on a scale between 0.0 and 1.0.
I'm not even sure a graphic card can handle that.
You won't see any seams with such a low difference.