Jinx Front view design Type 1 , Type 2, Type 3 Concept wasn't easy..... I'm not gonna get away from concept type 1. :poly127: Maybe..I will choose type 1.
No worries, it's not always easy to understand how they work. Normal maps are the angle a surface is on, so you can work out the normal using the height but the normal doesn't include the height. It's not so much the blur, it's more the gradient. Blurring makes a gradient, but any gradient will do. If you remember from…
So what seems to be the problem exactly ? If you start from mid line you have 1 plane for top 1 for transition 2 for side 1 for transition 1 for front of the cheeks and 3 for the corner/turn front to side http://s000.tinyupload.com/?file_id=75237106542257219936
It seems as if when your UV's image ratio is changed from 1:1 into 1:2 or 2:1, the snaps and rotation become broken. Snapping verts will spaz-out and rotating elements will skew to undesired shapes. Is the polycount community aware of a solution to these issues? I'm also curious if 3ds Max still has this problem, as I've…
1: Where are you from? 2: Bowie, Arizona. 1: Why'd you leave? 2: I got drafted in 'Nam. 1: And you just stayed? 2: It's complicated. 1: You have family back home? 2: Father, maybe. I don't know. 1: Aren't you curious to see how things might've changed back home? 2: Gotta have a reason for that.
Heyo all, I've always been annoyed by this but I'm sure there's a way to do it. How do ya'll handle scaling UV's to half along U or V to get a 2:1 image from the origin? say I have a piece of Geo already mapped to a 512x256, then I want to add geometry and texturespace to it by just doubling it to 512x512. How do you…
Jinx Front view design Type 1 , Type 2, Type 3 Concept wasn't easy..... I'm not gonna get away from concept type 1. :poly127: Maybe..I will choose type 1.:poly121:
i understand that model can be made from various parts/elements but is it ok if it has multiple texture sets ? for example: 1 texture set for a wall of the house 1 texture set for air condition 1 texture set for propeller 1 texture set for the holder under conditioner