Latest update: Hi everyone! I'm going for some kind of Bard Elderwood revisit, with a touch of Ivern style. Instead of his face, a hen will be nesting and lots of tiny chicks will be starring as Meeps. Still a lot to figure out but it should be fun! Here we go again!
Hi everyone! I just finished my latest portfolio piece and would like to get some oppinions and feedback. The piece is a realtime Unreal4-scene, original concept, props and materials by me, inspiration for the motive was Simon Stålenhags "Tales from the Loop" Echo-spheres. All of the images can be found in the Artstation…
I just finished the game on pc, I highly reccomend it for anyone that liked pitch black and the latest chronicles of riddick movie. The game looks exactly like doom3 so you will need a farely good computer to play it, also I found the gameplay much more entertaining than doom3, you can do stealth kills.
Hello everyone! My name is Yaroslav, I'm 2d artist from Ukraine. Now I'm trying myself in 3d. For my first post, I would like to show you one of my latest study. It was created using tutorial by Lance Wilkinson. I hope you'll like it and all coments are welcome!
I've got spot lights in my scene, the Shadows are nice up close... but look real bad from just a few feet away: Light map is 1024. Here are the world, spot light and static mesh properties: What settings should I change?(using the latest udk) Thanks
Character for my game, goes by the call sign Bad Gurl!, an ex military, PMC Mercenary, who sports the latest Dodge Systems MuscleFibre Suit Combined with a Military grade Zaibatsu Exo Skeleton. She's strong enough to take on a tank all on her own, and outclass most of the guys she works with.…
Hello, this is my first time posting on forums looking for critiques. This is my latest project and would like some fresh eyes. What do you think? Lighting? Textures? Composition? What do you think I need to improve/change? This Scene is rendered in UDK Aug. build and is made up of all my own assets.
Hey everyone! Been around for a while, but first time posting. Here's a character I'm currently working on. It's based on the main character from Weta's Dr. Grordbort comics, Lord Cockswain. Latest update (check more below!): Feel free to crit and let me know what you think! Cheers
This automatic rifle is one of my most recent models. Did concept art, modeling and PBR texturing of this weapon. Used Quixel Suite for base material block out, and then did some manual work also. Used Zbrush for highpoly detailing and xnormal for baking it all to lowpoly. Already available in latest Beta update of Space…
Hey everyone, here is my latest and greatest! Hopefully everyone finds it fun to watch since it was fun to create! Thanks! Everything was made with Unreal 4, Substance Painter, 3D Studio Max, and Photoshop Here is the link to the video- https://vimeo.com/189031466 Thanks everyone! Dan LaDuca…