Hi everyone! I just finished my latest portfolio piece and would like to get some oppinions and feedback. The piece is a realtime Unreal4-scene, original concept, props and materials by me, inspiration for the motive was Simon Stålenhags "Tales from the Loop" Echo-spheres.
A little update because I have been asked this a lot: Dust and ground vegetation use deferred decals with tiling world-aligned textures, modulated with a heightmap and using a falloff at the edges derived from the Decals UV-coordinates.
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A little update because I have been asked this a lot:
Dust and ground vegetation use deferred decals with tiling world-aligned textures, modulated with a heightmap and using a falloff at the edges derived from the Decals UV-coordinates.