@Fabi_G, looking nice! The only issue I see with this method are little polygonal diamond shapes where the metal arcs are damaged: either it's the contrasting color in vertex color, or sharp edges, or both, but they look a bit too sharp. Especially compared to the similar shapes baked into the normal map. I realize these…
Hello everyone :) I posted a Thread yesterday, but somehow it didn't seem to show up anywhere, perhaps its because I'm a new user or it got deleted ..? Anyway. I just recently checked out Spiral Knights, and it instantly made me want to get back to hand painted textures, but im really struggling with these kind of clean…
Hi there, I'm conscious that this could turn into a blog post so I'll try to keep it short. Recently I've been feeling like I've lost my creative sharpness. I feel a bit as if my inspiration has dried up and I'm sort of stumbling along to project completion. I guess it could be attributed to being in the middle of a fairly…
Looking cool man. I'm expecting to see some razor sharp teeth in there with the next update :P. Reminds me of when I was a kid, I would draw sharks all day. Was my favorite thing to draw. I think that the fins on the underside, near the tail look a little odd. if you are going from the reference image you posted I don't…
I gave it a go, you were right that it was a bit sharp in the cutoff. I was originally fine with that, but after fiddling around with it, I think I prefer your version. Also adjusted the eyebrows a bit, gave them a few more light brushstrokes to break up the shapes
Are you sure you rebaked all? Yes sir What is your lightmap settings? Light maps are fine. If you can imagine rotating to the right the dynamic shadow will move with it. Are you sure you brought it in as a Static Mesh and not interpActor or something crazy? Reimporting it as static mesh. Same problem. It's not just that…
Thanks for the thoughtful feedback — I really appreciate it. That’s exactly the kind of perspective I was hoping to get. I’ll admit, some angles were harder to find than others (especially around the cabin and undercarriage), and a few images are not as sharp as I’d like — but I made sure to include everything that could…
Hey everyone! My name is Szymon and I’m a 3D Vehicle Artist from Poland. I’ve been focused mainly on automotive modeling, surfacing and rendering in Blender for the last few years. I also had the opportunity to work on vehicles for the game Japanese Drift Master. This is my first post on Polycount, so I wanted to share my…
Hi everyone, I'm a beginner in the field of creating game-ready weapons, and I know there are many others like me trying to figure out the right and efficient workflow for making weapons suitable for use in engines like Unity or Unreal. As you know, creating a game-ready asset involves several steps — modeling (High \…