Area-F Environment : Development Diaryhttps://www.artstation.com/artwork/ybvr25 Hello everyone again, I wanted to share a job I did a few months ago for the school where I study, I created a documentation to accompany the work and I would like to share a little of that documentation by creating a post on this page. + 0 to…
Black Mamba - Kobe Bryant Statue for 3D Printing This project is mainly for 3D printing but I couldn't resist and push it further by polypainting. Everything was sculpted and polypainted in ZBrush, composited and color adjustments in Photoshop. Model is cut and keyed perfectly for 3D printing. You can pre-order the files…
Hello, I haven't posted anything on here in yrs. I'm attending a class at Gnomon School of Visual Effects, Game + Animation and our first assignment was to collect 20 images which I've done. In addiction, I decided to make a concept by using various of images from the web to create the atmosphere and architecture. Here's…
I have been doing some texturing in UDK recently and noticed my white isn't as bright as I was expecting, but its difficult to tell with lighting values etc... I know I have changed these settings previously as I needed to fix an issue with CryEngine. With that in mind I was wondering if anyone knew what color settings I…
Hi, my name is Mike. I am currently working on a building for a client they want in a metaverse, called Pavia. I am close to wrapping up the exterior of the building and I am wondering how I am going to texture this building while making sure the textures are crisp. I really want to make sure the UVs and texel density is…
Howdy Folks, I am very happy to announce we are now an official partner with iPiSoft. Please allow us to offer you a FREE 30 Day Demo of iPiSoft Kinect Motion Capture Software. To download the new iPiSoft Demo Click Here http://tinyurl.com/iPiSoft Now with I-Clone, Motion Builder and 3D Max support (BVH structured output),…
24th December 2011 Resurrected and edited according to the new plan of action. This will be the main hub for stuff I need to do for my portfolio. I have 20 months of uni left, which means in 20 months my portfolio needs to be shit hot so i can get a job. Simple right? This thread will be a timeline for how i get along.…
BEVEL EVERYTHING SMOOTH EVERYTHING AT LEAST 3 OR 4 TIMES Gotta have the normal or bump map intensity at like 20 SPEC EVERYWHERE, gotta have that intensity at 20 too. Check board texture looks good on anything. Don't forget the lenses flare. And glow, don't forget glow. Oh and over use depth of field. Poser is the best app…
I'm trying to figure out how to make a set of 3 frames where the middle one is locked at a specific pixel width and the side columns can stretch to fill the rest of the browser. Right now I have it as something like this: <frameset cols="20%,60%,20%" frameborder="0" border="0" framespacing="0"> <frame…
Hey there! I wanted to share something with you guys. I made a course for Character artists on intermediate level where I’m showing my full character pipeline for Body and head using Scanned textures from 3dscanstore.com 20 hours of raw footage condensed to 5 hours of Time-lapsed and narrated videos.Time-lapse episodes are…