okay so, a little on how i started out the body sculpt. i can't really say much as i didn't really DO much. i used the move tool almost exclusively, masking off areas to make things easier, pushing and pulling to get the right shapes. really, that's it. just pay attention to your references and the character sheet you made…
Hey there, Nicko. I've been looking at these and I think it's a good start. A couple things come to mind, which I guess relate to one point- Your designs haven't convinced me these monsters are going to function well. 1. In 2007, Game Informer had a cover story where they interviewed the makers of Fallout 3. Something from…
If I was resident I'd sign it. Imagine you're Christian in a time where being so wasn't such a good idea. There is nothing wrong with your faith, but for some reason there is a law against it. You believe with all your heart in your faith, but live in fear that one day something will happen to you because of it. So you…
SaferDan - I thought about taking the "lived-in" aspect further with wear/dirt decals, but I eventually settled for something closer to a promotional-shoot look. MartinH - Cool, glad to hear it! ZacD - Fair point. Also, in the video the motion-blurs clearly clip through objects a couple times. Juuust enough to really annoy…
This is a very interesting topic :D About the issue of salaries and the $73/hour number, that's kind of correct. In terms of salaries and benefits, union autoworkers make about $55/hour. that compares to about $45/hour from non-union workers (employees as Japanese firms are all non-union.) The extra cost is what the Big 3…
Neat work. I tried scrolling Romeck's X feed to find the specific concept you're working from, but couldn't find it? It would be a good idea to drag-n-drop the concept into your OP, just so people can understand where you're going, and so we can provide relevant feedback. Are you seeking feedback? Also, what's the end…
hey Snefer, great stuff!... again!.. how do you find so much time in the day!?... and if you find some more I'm sure I'm not the only one who would like to see some kind of modular modelling & texturing tutorials, any chance of that?
I think a lot of people are thinking of the wrong kind of recruiter. Some studios have HR positions called recruiters that their job is purely to hire people and find talent. Not employment service recruiters that you pay for them to ask you your talents and find you a job
I’ve been working on quad remeshing workflows for animation and game assets, specifically around edge flow consistency and deformation safety. Most automatic remeshers are fine for previews, but I kept running into problems on denser meshes where diagonals and uneven flow made rigging unpredictable. Below is a before/after…
If you want to have a conversation with fellows about games without them roid raging then why didn't you start a thread for that? Instead of just trying to find people to rage with about certain types of people you don't like just to enforce your stereotype. But, I guess you're just trying to feel secure. Saying that, the…