I finally ported Modular Research Center from UE4 to Unity! It was a pretty interesting task and I found that Unity can give you nice graphic quality out of box right now. Migration took almost 2 weeks and during it, I've learned a lot of new stuff. I have a plans to publish it on Unity Asset Store soon. More…
Greetings! I have always found procedural and modular workflows interesting so I thought I would do a bit of discovering and give making some modular assets a go. My aim is to make a bunch of low poly building pieces that I can reuse and modify to create more variations. I will be using Substance painter and designer with…
I created a blueprint that generates buildings using modular wall meshes. I can't figure out why the shadows have very noticeable seams as can be seen here. The mobility is set to static, same as the building made by modular pieces I just dragged into the scene (the one on the right), so I'm not sure where the difference…
Hi there, I've taken an interest in 3D modeling and particular creating 3D objects for games. I've gone through a few tutorials that have helped me learn about concepts such as low poly modeling, modularity for buildings, and general Maya tips/tricks to make things go smoother. While those have been very helpful, I'm…
Hello guys, I finished my modular house pack (with interior) for a game I'm working on, I was wondering is it better if I combine the meshes in maya (or any equivalent) and than import them to the game engine (to reduce call draw and better optimization overall) or simply I should import all my modular assets to the game…
Modular Harbour Some time ago I posted some pictures of a low poly ship I made for an iPhonedemo and I thought it needs a harbour. So my programming-buddy gave me 8k triangles for the hole harbour mesh. I did some research on the buildingstyle of cities like Portobelo and Cartagena: concepts modular buildings: after alot…
https://www.unrealengine.com/marketplace/arctic-alien-base Modular Arctic Alien Base Environment and Props pack with high-resolution PBR textures.The package contains 2 types of materials for each model: Rusty with snow and Clean Metal.It is possible to draw snow on each model using Vertex Paint. Features:* PBR textures *…
Update (Copy of latest post) Made a bunch of progress since I last posted here. Getting towards the end now, and I'm hoping for some feedback! Still got a bunch of stuff to finish as I'm sure you can see. It's my first 'sizeable' environment, and I'm using it to practice modular workflow and mesh paint. Here's some shots,…
I was reading about the modular asset technique used by Philip Klevestav on his article at Vertex 2 and i ended up with a few questions about it. Maybe some of you, with more experience, can help me sort it out! * The screenshots show walls with at least 2 units of thickness. Is this important so you can create a bevel at…
Hey guys, so this is my first attempt and making a building out of a certain amount of modular chunks. Hopefully this will allow me to build multiple buildings out of these few pieces I've made. Anyways I got most everything working correctly, but when I go to mirror the chunks in UDK they seem to turn a greyish color.…