I'm currently working on an animated background for a game which would include painterly clouds forming into a spiral in the style of the third image, but I'm still very far away from the desired result. The way I'm doing it now is twisting a tube into a pointed spiral and using a displace modifier with a voronoi texture…
In my scene I have a candle and an antique Oil Lamp, both of which are lit by single flames. I want it too look as realistic as possible (moves and flickers and gives off a little light). - I know there are a few ways to go about doing this but I dont exactly know how. Can anyone help? Thanks very much!
Great idea and platform for artists to show their skill in the field of animation. I m also addicted to animation and love doing animation. I have also created some characters and the best part about animation which i like is sound and visual effects.
Art Style very similar to Persona 5's blocky simplistic stylized look. We want artists that will make these assets from scratch. Using pre-existing font's is not allowed, however they can be referenced.
hi everyone just wanted to see what you think are the biggest problems when making 3d game assets? not just for next gen but any platform ( DS, PS1, XBOX, WII.......) thanks, any response appriciated
hi everyone just wanted to see what you think are the biggest problems when making 3d game assets? not just for next gen but any platform ( DS, PS1, XBOX, WII.......) thanks, any response appriciated
I had a free week between semesters, and because I have wanted to explore more stylized stuff, I bought a tutorial on how to create a stylized sword prop by Sabrina Echouafni on Flipped Normals. As someone who is still relatively new to sculpting, I like stylized stuff because it is more forgiving, and I can just have fun…
Hello. I address the following questions with a view to a computer game for the PC (RPG from isometric projection). This should help you a little bit with answering my questions. Can one model penetrate with its topology through another model or should I combine them into one? What are the advantages of both solutions?…
I am looking for a tutorial as indicated in the title. The most important thing is the way the clothes are made. In particular, we are looking for tutorials where the topology of the body and the clothes fit together as much as possible. We are not looking for something mech-like like a stormtrooper. We prefer Maya…