Hello Polycount, I am an ambitious 14 year old, and I was wondering where all of you guys started with your 3D/2D art skills. I am a terrible artist, and I am looking for a place to start, that is where I would like you guys to tell me how you got good at what you do. So me being 14, are there any high school classes you…
Thread inspired by this video https://www.youtube.com/watch?v=rlK9ANKWSN8 (never expected Squix to put so much effort into live exploration research like that). Research, study and developpment is a pillar part on any type of artistic executions. Often, put during pre-prod for professional projects, it is oftenly used for…
Best thing is to download the video (loads to sites out there let you d/l YT as MP4 video) then go through it frame by frame, look for sprites and how they move/scale/fade. Your best process will probably be to use an in-engine particle FX editor, like in Unreal or Unity. They have lots of little tools for controlling…
Hey guys. Just curious, to all polycounters already working in the games industry, how's your motivation to work/practice when you get home after a day of work? Can you do it? Fortunately or unfortunately in our line of work you should never stop learning and you need to keep practicing, otherwise you will stay behind.…
I'm trying to get into the Unreal Engine but I'm having a hard time finding good tutorials and resources that I can understand. So many of the tutorials I have watched are just people listing off all the different features without actually explaining anything, it's waayyy too much information coming at me to process. It's…
Ok so i've seen alot of talk here about companies and people wanting to go indie. Like most of people i too think about it. But I have a few questions. I understand there's something like unloyal competition in the labor laws, where it says that you can't compete directly with the company you are working for, even though…