Hello! I've wanted to do a Little Nightmares fangame for so long, and this would be a passion project for me and the team as a whole. This game would be set in a fan-made area with an original story and plot containing themes of greed, labour, addiction, ect. Of course it would be a horror/adventure game with a 2.5D style,…
Hey guys, I'm making my first workshop submission, and it's a set for a hero. I'm planning to have fur, but how would one go about doing it? Should I just have a cylinder in place or something in the base model so I can bake the high-poly sculpt with fur onto the basemodel? Thanks
Informative and I suppose adaptive as well? I'm curious because at the moment leveraging the KitOps addon feature, specifically it's embedded procedural PBR material system too texture raw HS geometry in order to 'previs' conceptual content, primarily via shader channels so yes I'd agree can be bit of a time sink fiddling…
This was so much fun. This is just a thank you thread, in no particular order. @pxgeek @sketchem @ren@renanfab @Zein @shark2003 @Fabi_G @HangLi @M҉I҉S҉C҉ @masslove @Dorado @aumramaram @ayakiryu @kanga @northoftherain @Klaimtrev @sacboi pxgeek sketchem renanfab Zein shark2003 Fabi_G HangLi M҉I҉S҉C҉ masslove Dorado…
You're relying too much on the glitz and glamor of the rendering engine right now, this wouldn't look 1/10 as good in a game engine. Scale those effects down and just get a crappy standard lighting and rendering setup going and then you can really judge your textures at face value. For now I want to say your wood grain…
Hello everybody. How can you bake the generated fur in Maya on an already existing normal map. I have a map of normals obtained when baking a highpoly model on a lowpoly model and I want to add fur generated in Xgen in some places. But I don't understand how to do it. I found an example of using this method, I will attach…
LOL hilarious. * Raptor Fun Fact #21 - If you tie a bow around a raptor's neck, it might cause Christmas. Spontaneously. * Raptor Fun Fact #12 - The raptor's natural prey are soft human babies, which are made out of meat. * Raptor Fun Fact #73 - The raptor's natural enemy is the gas-powered internal combustion off-road…
This project was focused on taking a prop design we could find from a viable artist and translating the concept into 3D as a Hero Prop. I chose a lantern with a cute heart motif. I feel like I accomplished the idea of transforming the prop into a model that would be seen often on screen in a game and utilizing a low poly…