Hi guys there is one video on real-time of this cute robot, modeling on Maya and Zbrush, enjoy. https://youtu.be/HhnF5QO06Pk time lapse real-time tutorial modeling on Maya, and ZBrush.
I was trying to follow this tutorial: http://www.veoh.com/watch/v6813416qJwTtStn?h1=Zbrush(Material+to+Texture) I couldn't follow it exactly because I have a newer version of Zbrush. Can anyone explain how to put material texture to texture map?
Hey guys, I'm bringing my model to Maya from Zbrush and I'm having some problems with the normal map, particularly in the facial area. I created UVs in Zbrush, but I'm not very familiar with the UVing process in general. I'm not sure if they're the problem/how to fix it, or if it's the map itself. Here's some images for…
Hi Folks I created a med poly sculpt in zbrush that I polypainted and GUV uv mapped in zbrush. All I want to do is render the sculpt in Softimage. However when I import the obj the polypaint is on the model but it is not aligned properly. Something got flipped. Does anyone know if i need to flip uv's in zbrush vertically…
Hi When sending my work from zbrush to blender using Goz, its offsetting it slightly from the 0,0,0 in the blender and im not sure why. Ive centered it perfectly in the zbrush scene, so arent sure what else to try would anybody have any suggestions? many thanks Nick
I did start in max, made my 'medium' poly featuring all the main shapes. Then did a zbrush pass. Exported both a high and low version from zbrush. Edited and optimized the low zbrush export and placed that into the high zbrush export. Bad method then?
When you have the single user license of zbrush, i know you can register 2 computers and run zbrush on one of them but not at the same time. Can i deregister/register computers how often i want??