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Flipped UVS from Zbrush to Softimage XSI

synergy11
polycounter lvl 6
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synergy11 polycounter lvl 6
Hi Folks

I created a med poly sculpt in zbrush that I polypainted and GUV uv mapped in zbrush.

All I want to do is render the sculpt in Softimage.

However when I import the obj the polypaint is on the model but it is not aligned properly. Something got flipped.

Does anyone know if i need to flip uv's in zbrush vertically or horizontally?

Thanks

Chris.

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  • cryrid
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    cryrid interpolator
    Vertically, by default. You can have zbrush fix it on import/export, flip the texture itself (in zbrush prior to export, or afterwards in photoshop), or just correct the projection in Softimage (open the texture projection's properties and change the V scale to -1.... probably the quickest thing to do if you don't want to go back into zbrush to change settings and rexport)
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