Looks like the difference is that he is using vert snap and his verts align with his geo. On your test, you look like you are attempting to snap your plane's edge to another edge. Which is a bit more tricky if you want it to be perfect. I would suggest one of two things: 1. Make some edge loops to add verts to the area you…
:) Just 3 tips: 1. get a car (except if you're a hermit and/or like to take the bus in sub-zero temp and walk feet deep of snow) 2. get an H1N1 flu shot if you haven t yet (I assume you're still in Toronto), cuz Alberta is all out of the vaccine til the next flu season 10 months from now 3. After you're settled, network…
So to elaborate a bit on the skin "fixing" I had a lot of skin detail split into different layers in zbrush and they needed a bit more blending love because I was basically turning my skin pores in to errant noise. I made the adjustments to the high poly and rebaked which is giving me a bit better control over the…
Wow, the detail on this is fantastic! That's a lot of great modeling work. Is this your own design? If it is, I think it would benefit from some areas of rest where you can communicate use or purpose a bit quicker. Like, for example, the tires are great soft, round areas of rest in contrast to the rest of the structure…
Take your low poly in your modeling software. Say maya, Enter the texture baker, select envelope and set it to 1 or so, exit the baker and find the envelope mesh. Take that out of the group from the Low poly. Triangulate the low poly and envelope, export both and make sure your low poly is UV mapped and does not have any…
1 - I'll take all the money and sucky-sucky you can throw at me But Adam, I made this thing I and think its awesome! You know what? It probably is. The problem - which is our problem and no one elses - is we curate the content 'by hand'. Meaning things are going to, and most definitely will, get missed. I've said 'we' here…
+1 programmer checkin... I haven't done much in the video game market. I support a mod from Tribes 2, and I know enough to support the current code, but I didn't write it. I did make a version of our mod for Tribes Vengeance, which was Unreal based, but it was never completed because of the game's lack of mod support.…
You could give it two material id's, and create two fully different UV sets, and import that into painter. Create a multi-sub material with two inputs, plug in two standard shaders in them (give them different colors). Click on the multi sub, and then select all of your low-res meshes and apply that multisub to them. From…
15 - 19 could be cut. the tad bit of shooting at the beginning of the clip at 19 sec could be cut. Nothing really happened from 25 to 27. 29 to 33.5 was boring. 36 to 50 was really slow paced. 57 to 1:03 could probably be cut. Boring and slow paced. Now all of that aside. I really love what you did at the end. Without the…
Well I would make the base in maya. Make the trunk and make 1 or 2 nubby bits with their pivots near their base then make the tree trunk a live object. Then just place the objects on the trunk one by one. If I was using max I would probably do an array via rotation of the lumpy bits around the tree trunk. Then offset them…