Hi! Not at computer right now, but a common mistake is UVs not being split at hard edges. Hard edges are useful at steep angles to control the lowpolys shading - a smooth curvature wouldn't qualify for hard edges (but can still have a UVs split). Your post is missing images of the lowpolys shading and UV layout, so hard to…
so i have a low poly mesh that has both soft and hard edges (skin and armor plating). once i import my mesh into mudbox, is there a way to keep the hard edges on selected areas hard while the rest remains smoothed? i know you can turn off smoothing when you divide, but then i have hard edges where i dont need them.
Hey everyone, I still have an issue with my hard edges :( If I Harden one Edge with the Harden Edge Tool in the Edge Properties Section, it displays me the hard edges as a green edge correctly (picture1). But if I select the hard edges with the hard edge selection tool, it is selecting all the edges around the one edge,…
The North Carolina studio is looking for an hard surface artist to join our team. Hit me up with any questions. https://jobs.funcom.com/jobs/81338-hard-surface-artist
Trying to bake lightmaps in Blender, but Cycles gives me these weird hard edges in seemingly random locations: There are no hard edges there, and there are no uv seams in those places either. Any idea what could be causing this?
A non destructive boolean & modifier technique is certainly well proven for rapid iterative hard surface workflows so yeah what I'd personally recommend. To better illustrate my point, here's a walkthrough authored by Frank Polygon alongside an all quad Subdivision and Mixed topology method also moar good stuff can be…
Hello!I'm trying to diversify my portofolio with some more vehicles and I wanted to model a tank for a long time,so I've decided on the Challenger 2.For now I'm just blocking out in 3ds and trying to find good references,since it's kind of hard to find.Even the blueprints aren't perfectly matcjing,but that's it,I'll have…