Hi everyone I'ts been a while that I didn't post on polycount. I'm here cause I need some critics to improve myself "The objectif of this work was to mimic a real lighting from a picture with low-poly assets" Thank you in advance for your comments Artstation : https://www.artstation.com/artwork/rB2qL I did an other…
Hello Greentoothers ! I did some times ago a modular environment for a canceled indie mobile game, Hand painted texture and lightmaps, like the good ol' 98's pc game :) I plan to put it on my portfolio ,do you have any advice or feedback ? Thanks !
Hello We’re a start up developing 3veo, which has a free beta version online at https://watch.3veo.com/ that you can check out. 3veo connects with Unity for fast, multiplatform, socially boosted sharing of rich 3D content -- to desktop PCs, mobile and VR. 3veo can provide a variety of benefits -- for having audiences…
I don't know how to set up a grid to work with Unity. Never built an environment in it. But for UDK 16 Maya Units is about a foot. Since their characters are around 96 units. 96 / 16 = 6. So you usually want to keep your grid a bit big. So you're not moving pieces inch by inch, instead you're moving them by feet. So it all…
Hey guys/dolls, we've looking to hire up another art position here at Petro. Anyquestions, feel free to PM me, or post in this thread. :) Same info and other positions listed here: http://petroglyphgames.com/careers Senior Artist Petroglyph is seeking a talented SENIOR ARTIST to help develop a new and very exciting mobile…
This week, I refined the UVs and began the initial texturing pass in Substance Painter. The focus was on improving the UV layout for better texture distribution and for establishing the base materials and surface details.