Character Modeler *AUSTRALIA* ref: 375027 Description I am currently looking to recruit an exceptionally talented 3d Senior Character Modeler to join a leading independent game development company based in Sydney, Australia to work on their next-generation console titles. The successful candidate will receive a quality…
Starboard Games is looking for talented and dedicated people to join us on our exciting project, INT, a sci-fi RPG with rich story and intriguing characters. You may find out more about us at: 'starboardgamesllc.com 'and 'www.int-game.net'. We are a highly professional and friendly Indie team developer, well suited to…
This began from a generic male superhero Zbrush model I created in a previous project. I started by adjusting the body proportions to created the physique I thought Captain America should have then moved on to loosely model the face after actor Mark Valley. Once those changes were done I move on to exploring costume…
I'm hoping to find some experienced folks who have time to look at this model to see if there are problems that will prevent it from functioning. Then I will resolve them as best as I can before releasing it into the wild. An unusual characteristic about this model is that it flies while running. At a constant elevation,…
I have a few questions for game modeling processes that I just never could clarify, partially because I've heard different things for each question from different tutorials. 1) I've heard from different people and different tutorials that when modeling for games you put your low poly mesh on the outside, conferencing the…
ive been doing alot of low polygon modeling, all of which are essentially only using 1 mesh only but how do the game developers switch the equipment of a character in the game? an example of what i mean is in a generic RPG, i want to equip a sword. from what i understand, for weapons it is simply parented to the joint most…
http://teamjunkfish.com/2015/03/art-blog-25-hard-surface-modelling-techniques-part-1/ Hey guys. I am starting to write up a short series of tutorials on my blog about modelling techniques I have learnt over the course of the 2 years that I have been making games in the hopes of helping other artists. I hope in time that…
Hi i wanted to get back into modelling as im looking to get into the gaming industry as a 3d artist. This is my first time making a model which is meant to be of video game quality. Below is a concept which i know isn't the best but its more to get the right form of the shape of the robot and what colours and textures will…
I am taking the time over the next month or so to learn roughly how to animate. I am just now starting to get the grasp of modeling efficiently, and now i need to work on modeling for animation. From what i understand, if i am modeling a mechanical creature, i want the limbs to be made of separate objects grouped together…
Hello, I'm new to the 3d modeling world, last time i even touched anything with 3ds max was before December of 09 was modeling and Audi a3 i believe. Past few days I've read what seems like hundred of threads and on here I've been seeing people talk about sub-d modeling, what exactly is sub-d modeling? How do you go about…