http://teamjunkfish.com/2015/03/art-blog-25-hard-surface-modelling-techniques-part-1/
Hey guys.
I am starting to write up a short series of tutorials on my blog about modelling techniques I have learnt over the course of the 2 years that I have been making games in the hopes of helping other artists.
I hope in time that the quality of them will get better, but currently I'm just looking to get some feedback.
(Am I missing anything or explaining anything wrong? Is it structured okay? Was it useful? How can I improve it? etc)
My first post is about hard-surface modelling in Maya, and explains basic Sub-D modelling and I plan to write up another part going through the low poly, and baking stage.
Replies
I think it would help to show higher-resolution shots for your wires. Especially shot 21, where it's tough to make out the individual wires and flow. 1080p would probably be fine.
Yeah, I do agree that the images could be higher resolution, but that is the largest size the site lets me display. I guess I can zoom further in on the images so it is easier to see. I'll keep it in mind whilst doing part 2.
http://wiki.polycount.com/wiki/Subdivision_Surface_Modeling
I would probably go over how to import a character & Hard surface accessories, clothe it, and then bring it into Mudbox for detailing.