Hello guys! sorry for my english! My problem: After bake, i have a result like this (photo below), so i have a some questions. 1) does it make sense to use UV unwrapping before bake? (i think that need only for textures, i dont know) 2) is it very important to work with hard/soft edges? (to just "fine" result) P.S: I am…
Says the polycount forum. But the answers were from 2011 :) I couldn't send any pictures, because the problem was inside my job project, but I see you understood me pertectly. I tried to bake the normal map as an albedo (diffuse with only "color" option selected in baking section). Baking as a normal map helped. I was…
Is it possible to bake hard edges or selected edges somehow in Maya, Mental Ray, V-Ray or anything ? I want a baked image with stated edges white and all other black background.
I'm looking for help figuring out "Bake To Texture" (BTT) in Arnold for Maya. From the look of things it ignores the global render settings you set and so the result is very different. The only control you have in BTT is "camera AA". Taht means it ignores ray bounce settings and diffuse/specular/transmission samples for…
Hello, i have a model in zbrush that has multiple subtools (like eyes for instance). Those multiple subtools each have their own uv map i think. I would like to bake normal map for each part separately so that i can have better looking model in the end. Im kinda noob and i dont know what iam doing but do i have to export…
So Maya's paint vertex color tool has an export option, which doesn't have fill texture seam option, but more detrimentally, only exports vertex colours, not face colours; it averages adjacent face colours an exports that value as the vertex colour. So i've been googling like crazy and the only result i get is this:…
Hi People, im started working on a M15A4 Weapon and for now i´am happy with the HighPoly: Here some Wires: I must say, that the right side of the M4/15 Weapon is horrible to model, when i try to extrude the Shapes out of the main cylinder and not just stick a new Box in it. Im Working now 4 Days on that and im happy with…
Trying to get some normal baking done but im getting nothing captured. I have checked the uv so it have space to bake on. It should get some info at least. Have no idea why, im on maya 2011 64 bit.
Hello ! This is my first creating a thread in this forum section,long-time lurking i was :D I have started working with the mia_roundcorners shader in Maya to prototype some quick modeling workflows using it.Everything seems to be working when it comes to creating shapes and applying the shader on them,but things get…
Does anyone know how to bake fibermesh? I'm trying to bake the fibermesh into a haircap and then add alpha cards to it. but I can't figure out how to do so/the best way to achieve this. Thank you.