Yeah that's the article. The is a few there though covering similar topics. You don't need to be an expert or even understand the science at the root level to make great art though. So long as you get general principles and know how to find answers should you need them you are set. I'll add one counterpoint about…
I've done this before, but mostly through a personal connection or with a good reason: * I didn't know it at the time, but when I visited Remedy in Finland they apparently took all their Max Payne concept art off the walls. My friend at the studio told me after the fact! * I was introduced to one of the Leads on the…
[ QUOTE ] It's not as easy as it seems, i could tell stories about that. [/ QUOTE ] We all could. We've all experienced production nightmares. I've had to deal with many different hands of cards as an Art lead: I've been provided with artists that were just plain truly abysmal, artists on my team that couldn't paint for…
Wow, would you guys like some cheese with that whine? I think I have some. It's called ass cheese, and there's a whole plate of it here for you. I made it fresh. First, the intent of the original change to US copyright law that allowed unregistered works to be instantly copyrighted was to give you more time to file a…
If there's no real work experience to compensate for this one still has to do some extra convincing in the interview stage (is the applicant mature enough to take directions and work with others?). Maybe they'll need to pass a test to make the hiring guys sure that their folio and chop's legit. Anyhow ohnein if you get…
I don't think your character detracts from what is a very good portfolio for environment art. I mean if they reject you on that basis they ought to resign for lacking better judgement. Like if I saw your portfolio and said "You're only as strong as your weakest piece." It would be after taking a bullet to the side of my…
Well Bobos post really made me think differently about the themes I had before. Made me think of all the cool projects we would all wished we have been a part of, to try the style atleast. Im lucky working at a specialist character outsourcer that I come across tons of different projects every year with their own subtle…
Hi. My name is Jesse and I am the Art Director for Frost Giant Studios. Frost Giant Studios is looking to add a new member to our small team. We are a small group of Ex Blizzard vets looking to make a great RTS. You can learn more about us on our subreddit. Frost Giant Subreddit Please apply on our website, link below, for…
Hello, and thanks for reading this post! Now, to get the ball rolling--currently a friend and myself work on Team Fortress 2 items for both mods and for submission to the Team Fortress 2 workshop. As it stands, between my partner and myself, we are able to cover all mesh work and all preparation of getting the models to…
Codename is an independent game label. As such, Codename supports and nurtures independent game designers and provides a development environment that excels at delivering interesting, unique games. Codename provides a space for experimentation, where the labels small-teams and individuals explore their ideas about game…