Ello, I need a little advice on whats probably a daft problem I'm having in Maya 2008. My scale and rotate manipulators turn grey and inoperable at times, move will still work on the selected vertex's, (verticies?) but scale and rotate wont. Have I/am I doing something daft. thanks in advance and sorry again
So I'm trying to mirror the weighted half of the model to the other half, but the mirror mode is being an asshole. Added all the bones in the list, checked vertices, selected all of them, went to mirror mode and... pressed green to blue bones. No dice. Green to blue verts then. Nope. It won't transfer the weights. What do…
Even after multiple reinstall attempts, it still get a black screen whenever I boot it, and as a side note, there was no option for Windows build support when I was selecting modules (or w/e) when I installed it. I can't seem to find any solution of any archived Unity forums. http://i.imgur.com/odyn6sY.png
Hey guys. I'm looking for a simple script or hotkey that will allow me to center the pivot of an object to another object's pivot. Something that will perform the following actions: * Enable Affect Pivot Only * Quick Align * Select object to align pivot to * Disable Affect Pivot Only I haven't been able to find anything.…
Trying to add Vegetation X-Trees and have selected 'Follow Terrain and Snap to Objects'. When painting in the x_trees_10 object my trees appear to be all on the same height level, and not following the terrain. Very new to Cryengine, but am following the Digital Tutors training, and yet still can't see what I have missed.
apologize if this is noob and dumb but I have a question, in edit poly mode, is there such a command where you can select 3 verts/lines and it make them line up the one between the two? and or have them all level with 1 as a reference and bring them to the same space on the same axis? thank you for your time.
Hey guys! I'm trying to create a selectable color pallete for unity assets but have no idea how to do this easily. The best way I have come up with so far is how LUTs are done. So sampling images. But that can't be the best way. An example where this would come in hand:…
Hi guys, I was wondering if it would be possible to somehow set up a base mesh of a body to have different areas scaled to a value. for example select the upper arm and enter a value of 40cm and have the upper arm scale to this size automatically. If so how would i go about setting this up? Thanks in advance.
Hey All, Started back at working on this concept from Hethe Srodawa. This personal project was inactive for some months. But not getting selected, for the mentorship from Seth (five year topic), was a good incentive to get back at this project. So here is the concept: And here are som shots on what I have atm. Feedback and…
Level03D - Restless With the recent submission of Gold state, I've decided to take a break for a few days and did a few things on Sunday evening and today morning. Below were the set of trees I made for a group but decided to utilize the resources in my game as well. The tree set that is 3800 tris each (Yep, I SHOULD…