If you were working on 3ds Max, here's some tips: Smoothing group - "Set Smooth" to the model - Edit mode - Select edges to cut the smoothing groups - Click on "Ctrl + E" - Choose "Mark Edge Sharp" - Modifier / EdgeSplitter http://wiki.blender.org/index.php/Doc:2.5/Manual/Modifiers/Mesh/EdgeSplit Bevel - Modifier / Bevel -…
My ZB version is 2022 and Blender 3.2.2. I've been trying to send over models from Zbrush to Blender and back using the GOB plugin. However only the selected subtool gets sent and if modified gets updates across both programs respectively. All subtools that I want to transfer are visible and the object names are different…
I plan on making an environment in UDK from this Natural Selection 2 concept. The project is due May 2nd. Goals of the project are: Learn the art side of UDK. Learn modular building techniques. Push texturing skills, especially material definition. Fit nDo2 into my workflow. How to organize large scale scenes. ...I think…
I've written a new tool in Python for Autodesk Maya called Nightshade Blockout. This tool makes creating blockout/selection maps a piece of cake: http://www.creativecrash.com/maya/script/nightshade-blockout Features: -Easy to use, no-bullshit user-interface. -No need to clone your mesh(es) or use "Transfer Maps".…
miauu's Statistica offers you a lot more statistics information related to your current selection and entire scene. The statistics are separated to 4 sections which you can customize by turning on and off options in the Statistica user interface. * Selected object statistics * Name of the currently selected object or the…
select the object, go to motion panel on PRS params select position which should throw up the Path Parameters rollout panel from there you can set the % along path value. or type in $.pos.controller.Path_Constraint.controller.percent = 25 into max script listener window follow by enter
Hey guys, I'm just wondering how you can move the pivot point in Max to an edge or vertex whilst having an edge or number of vertices selected. Used Maya for about 6/7 years now and the way to do it in that is to hold 'D' and 'V' to snap to vertices. Just wondered if there's an equivalent in Max? I've seen on YouTube that…
Hey! I love the Marmoset baker but I've ran into this problem multiple times and would love to find a solution for it. I can't remember if I solved it the last time or if I just baked it with another software. Anyway the problem is with some meshes Marmoset crashes when adding the mesh to the lowpoly folder in the baker…
hi All, been working all day on this thing. its a script that exports an objects UVWs from 3ds max into photoshop as a selection. its currently very rough, mostly because i'm not a coder, and because i started messing with javascript 2 days ago :P its mostly for practice and proof of concept. if selection.count > 0…
I stopped to use Zbrush couple years ago and it starts to evaporate from my memory. Did new versions got some way to fill in matching displacement and color from a pair of color/height textures in selected areas only ? Use projective painting or noise dialog to paint color and depth from a texture in sync? I recall I did…