Hey, I'm currently asking myself the question about skybox... Which way to get the best result. Half sphere, cylinder box? Do you Bake everything or do you paint everything... it's pretty confusing. To me I prefer Painting everything what do you do?
Tell me if this sounds familiar? I can do everything alone. I don't need anyone. I am smart, hard working, and most of all, I have been hurt, so why do I need anyone? You're not alone there... been there myself many times. We are all in this life together, and none of us got where we are without help from someone. That is…
https://www.youtube.com/watch?v=TfFub_A0UB4&t=9s Hello from Paintstorm. Hope this video will be helpful for texture artists This is not complete tutorial, video just show some fast tips and tricks, if you have technical questions, ask it! - Seamless textures - Corrections to several layers - Some special tools and brushes…
as the title says, i am using vector displacement brushes to make grass planes and would like to have it mask the piece as or right after it draws it out, is this possible?
im trying to figure out the best way to make a height map (not for terrain) its for a modular building, i already have a diffuse texture map thank you!!!!!!!!!
also your going to want to try to stick to power of 2 numbers in 3ds and udk and it helps in photoshop to use a grid with you texture sheets that is also power of 2. in 3ds you should be able to set snaps and and you should make sure you meshes are a good number to work with after you create them.
The scene is coming along great, especially the mood is very nice. One thing I am not sure about is the sun shining through the fog, I feel the shots without look a lot better. Would you mind showing your lighting setup? I am finding it very hard to create good overcast lighting :o
please I need to know what are formats of geometry images?? and what are softwares and tools that give geometry images ?? how to save in computer ?with any format and extension?? thank you
I'm currently working on an animated background for a game which would include painterly clouds forming into a spiral in the style of the third image, but I'm still very far away from the desired result. The way I'm doing it now is twisting a tube into a pointed spiral and using a displace modifier with a voronoi texture…