Hey ! Really Quick Sculpt did for practice ! I like Goblins so it was an obligation for me to sculpt one of this creature ! Let me know what do you think about it Made and render in zbrush. Compositing in Photoshop. You can find more shot in my Portfolio. https://www.artstation.com/artwork/zwD3D Cheers
I havnt posted here in a while, but I got a free polycount shirt once so i figured i should post a free small 10 min tutorial i made. Warning: 80% of it switches between mumbling and whispering, and the other 20% is me saying the word "ughm" over and over. Tutorial: https://vimeo.com/163317848
https://polycount.com/discussion/comment/2794716/#Comment_2794716 here, I just figured out a good way to do it. this thread shows several ways to do it, but, the last way I just did it, is superior to every other way I've tried. I also explained WHY spheres are such trouble and WHY they have to be done a certain way to…
Hey everyone, would love some feedback on this character I'm working on for class. Theme is a battlefield robot medic. Was inspired by some cool steampunk masks and built the character out from there. I'm mainly concerned about the background.. I like the solid color gradient, but am not too sure if it's enough. What do we…
I recently started doing new tests and studies with interactive 3D (games). I stumbled upon a technique to make fur and I was amazed (technique used in the game "Shadow of the Colossus"), so I decided to work a model using only texture to generate the fur. To generate and work the textures used the nMaker Tools. webGL:…
My attempt at Cara Delevigne's likeness in her game-ready version :) Sculpted in Zbrush, textured and rendered in Marmoset Toolbag. The hair's made in Maya using GS Curve Tool plugin.
That's what annoys me, because to me that's almost as bad as when Killzone 2 used prerendered footage claiming it was in game. That was a big deal then and is totally why most devs put disclaimers on their trailers stating if it's realtime or not. I'm starting to wonder if we'll need disclaimers stating "this is totally…