I recently started doing new tests and studies with interactive 3D
(games). I stumbled upon a technique to make fur and I was amazed
(technique used in the game "Shadow of the Colossus"), so I decided to
work a model using only texture to generate the fur. To generate and
work the textures used the nMaker Tools.
The wool looks ace ! I've seen moss being done like that but it was never as good as this. While I understand how it works, I'm wondering how you managed to get to that result, workflow wise, what was the process ?
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While I understand how it works, I'm wondering how you managed to get to that result, workflow wise, what was the process ?
Please tell us how you got this done!