As a little side note here. If your trying to attract people who are already employed with a big AAA developer, most of us are not allowed to work on anything else that is a video game, even mods. Of coarse you could get those who just don't care about that contract, but just so your aware :)
A team of 80 to make to make two AAA titles, Develop UE3 and support all its licensees all at once, whilst probably working on UE4. I wouldn't be surprised if some of the allegations are true, sounds like they might be biting off more business then they can chew. My 2c, but I could be wrong.
I remember on my first day at work in a AAA studio, I came in and the senior 3d environment artist was watching a standard substance designer tutorial. It's completely fine to watch tutorials at work. Just make sure you actually are working and it's helping you to complete your task. if you have spare time, sure, learn…
Hey! I agree about having fewer but more polished pieces. Maybe take a look at the Recently hired in aaa? Show us your portfolio! thread to get some portfolio ideas. There's also a portfolio section in the wiki, that might contain some information. Regarding the work, I think some designs look a tad to simple with patterns…
We're looking for a 2D/3D Artist to work on our first game, an art-forward mobile game already in development. This is a great opportunity to hone your craft working with a AAA game industry veteran credited on such titles as *BioShock, The Rick and Morty VR Game, Halo*, and *Doom*. This is a fully remote position- work…
Latest work of Positano Environment inspired in Italy. i would like recieve all kind of feedback to improve it. I did all the environment by modular piece to work fast and get quick iterations. What do you think that I need be more strong to get work in the AAA game industry? Contact me by here:…
Hi all, Digital Drifters is an independent team working on a UE4 title. We're currently building into a vertical slice of our game - the game demo. We are looking for people with demonstrable skill in creating quality 3D animation using "next-gen" techniques. Those techniques have been slightly altered in UE4. Not only can…
Over the past four years, Blue Castle has brought together 160 of the most talented minds in the industry, shipped three titles in the process (The BIGS, MLB Front Office Manager and The BIGS 2 all published by 2K Sports) and are currently working on Capcom’s Dead Rising 2. We are about to begin work on an exciting new…
Arrowhead the team behind Magicka, The Showdown Effect, Gauntlet and Helldivers are now seeking multiple artists to work on an upcoming project unlike any of our others. Were now taking the next step with the studio and raising the bar of quality in our games, while retaining all of the Arrowhead spirit and core…
Shadows in Darkness Location: Coral Springs, FL Website: http://www.shadowsindarkness.com Contact: jobs@shadowsindarkness.com Shadows in Darkness is seeking for potential full-time candidates to build our team. We are primarily looking for Character Artists (modelers and texture artists) and Environment Artists (modelers…