The following are the final renders for a model that was given to me to work on as part of our final Material and Lighting project. I was responsible for creating a unique texture for each of the rear legs. Shaders and materials created in 3ds max 2012 Bitmaps and masks created Adobe Photoshop CS3 Rendered with mental ray…
With the limitation of using 1 bit alpha / cutout shaders, you could do it at least up to Mental Ray in Max 2010 (whatever version that was) but it didn't seem to work in 2012 according to this thread: https://polycount.com/discussion/91116/3dsmax-rtt-how-to-bake-using-alpha-thru-dif-nrm-etc (never tried it myself in 2012…
Hey guys! I'm a game art student and currently in my last year, in 2012 I had two great internships and I thought I'd post some work from the first one for some feedback. I sadly can't show anything from the second one yet, but that will surely come later on. Most of the assets don't have the amount of detail and time put…
Hey guys the pc i had just blew up. But i was working on a gun model that i really liked. I removed hdd from old pc and put in new pc but now my graphic card cant handle 3ds max 2014 (which was on old pc) so i cant even open the max file anymore. (max 2012 on new pc) its a small file only 2 mb If someone who has 3ds max…
Hey guys, PolyUnwrapper v2.4 is out. Thank you so much for your feedback. http://www.polytools3d.com/polyunwrapper/ What's New + NEW Load at startup (automatically load when Max starts) + NEW Added .mzp installer (install/update/uninstall. Update works with v2.4.0+) + NEW Dock/Undock PolyUnwrapper Toolbar + NEW Align…
INTERSECTA – “Intense and intuitive tactical arcade style shoot-em up.” www.11thdan.com Hi, my name is Will and I have been developing a prototype
of a new indie game where I am designer and concept artist/game artist. I
wanted to share some of the artworks from the alpha 1.0 build with polycount. More information can be…
Hi, with Max 2025 this script seem not work, saying that menuman is undefined http://www.scriptspot.com/3ds-max/scripts/loop-regularizer I have used since Max 2010… perhaphs there is no reason to use it anymore? there is a way to correct that script? it give error on installation of the script trying to add a custom menu…
your talking about the largest bureaucratic state in history that has the time to grope little girls genitalia and confiscate cupcakes at the airport so they can "prevent terrorism". they print there own currency and that currency is the d-facto world currency. i think they can deal with running the entire xbox server pipe…
Hey and I decided to do a little test in terms of how much raw mesh data could weight, so we would have a more informed discussion. Exported to obj. stuff is as follows: 2028 tris - 94.9kb 972 tris - 44.3kb 432 tris - 19.7kb 192 tris - 8.91kb Exported to .ase(the one you used fir UDK before FBX support): 2028 tris - 263kb…
Bal> Hmm... I haven't tried Maya 2011. I might just do that out of curiosity. Like I said I've tried on Maya 2013 64, Maya 2012 64 and Maya 2012 32 on the same machine. All had this problem. Then I went on to try on Maya 2013 64 on a different machine. Still same problem. Then I checked another users generated normal…