man, I've tried to play all of the GTA games and none of them have kept me going for more than 30 minutes. I thought this may ave been the one to play for me(due to the early 90's gangsta shit), but it failed to draw me in also. Oh well, I guess my belief that this game sells so many copies due to it's violent nature is…
Hey Peeps! Wanted to ask your opinion, how do you think what is the process of making floating geometry for Doom Eternal? Do they model by hand those bedeled Hard Surface floaters and bake that into normal, or using some sort of Ndo tool, to fast create beveled shapes? For the best explanation, please watch this piece of…
Hey guys, I just started trying to learn XGen and how to make real time hair for hair cards and am following Adam Skutts Hair tutorial. I'm making grey hair for an old woman, but I'm getting this noisy/grainy/pixelated look when I render out my hair clumps in Arnold. I'm rendering at 1k with aiSkyDome light set at 0.1 and…
Hi all, So I've been attempting to create the ward (anisotropic) specular type for some cloth shaders in UDK. I found this blog which has screenshots of how to create the different types of specularity. I'm pretty sure its the exact setup from the example image but I'm not getting the same result (image below)...…
[ QUOTE ] 2/13/05 wiki definition: Traders in massively multiplayer online games with economic systems play purely to acquire virtual game objects or avatars which they then sell for real-world money on auction websites or game currency exchange sites. [/ QUOTE ] www.mysupersales.com i saw some level 65 echanters for…
Hi this thread will be about a task we got in our 3d design class. My class will be posting progress while we try to complete this task. Our 3d teacher told us to make three different Environments (Fantasy, Sci-fi, Realism) there will be two more threads for the Sci-fi and the Realism but i will not be the one to post them…
Trying to get into sculpting as I try and get this head to look like Ryu's from Street Fighter: http://pre07.deviantart.net/dcfe/th/pre/f/2015/293/7/f/ryu_fury_by_artgerm-d9dtuq4.jpg http://central.tgn.tv/wp-content/uploads/2016/05/ryu-3rd.jpg http://streetfighter.com/wp-content/uploads/2015/06/portrait-ryu.jpg Right now…
I've been working on a low poly (mobile spec) character model of Lupin III this week, just a little thing before getting into my first high end piece in some time... I like doing low poly so just getting this out of my system. even did a little animation for it, I would have done a walk cycle, but it's been some time since…
Hi! I'm having some trouble with this. We have an animated model in maya, but did the uvs in 3dsmax. Vertex count and order are the same. How do I transfer the uvs from my 3dsmax exported fbx and imported into maya to my rigged and skinned model in maya? I don't know ANYTHING about maya. I've googled and they do it with…
Hello fellow polycount people, I have observed you from afar but I am finally taking a leap of faith with my 100 somethings. I accepted Jake Parker's challenge of designing 100 somethings - I chose Hover vehicles. I created them all in my pocket sketchbook with a brush pen. I plan to use this sketchbook mainly to show my…