i'm having a hard time unwrapping a model on my laptop. i dont have access to my pc. when i try to make a uv selection in the uv editor in XSI 7, it takes like 10-20 seconds to even make the selection. vertex selection in the main viewport also runs slowly. poly and edge selection are better but still a bit crap. My laptop…
Hello guys, I mainly use xsi and Im transferring to 3ds max. Does anyone know how to delete multiple edges properly. It seems that when I do delete edges in max, the vertices for those edges remain? Also how can I select multiple edges at the same time from one side to another, I'm not referring to edgeloop selection with…
Hello, I have a problem with making loop selections in Maya. It usually makes the first loop as I want it - e.g. horizontally. However, when I pick the next two polygons it will always make a vertical selection and go up and down instead sideways. So how can I avoid Maya from selecting loops in a "cross" fashion? I can't…
Hey guys, i'm switiching from XSI to Maya - and one thing makes me sick: If i select one or two Objects the "Vertex, Edge, Face" selection should be only work on this. But evertime i accidentally select another "non-active" object - maya switch to it. I tried many combinations of the selections settings but without sucess.…
You can get/set position only for verts, so you have to check the subobject level and convert edges/faces to verts and then get/set the position. To avoid if-loops try with "case of" statement: ( case subobjectlevel of ( 1: (vertPos = for v in (polyop.getVertSelection selection[1]) collect (polyop.getVert selection[1] v))…
Go to "border selection" (Default key 3), select one edge of the hole, all other should be selected automatically) and then click on "cap" in the Edit Rollout. This will fill the hole with a single n-gon. You can then go to vertex mode (default: 1) select the vertex and use connect to create 4-sided Polygons. Another…
Hello everyone I'm very new to udk My first problem (using the November 2012 UDK Beta) is that after I load Necropolis, I can't select static meshes in certain viewports (unlit, lit, detailed lighting) 1: Can't select static meshes - when I click to select a (pillar) it selects a giant cylinder that's surrounding the map…
in the skin modifier select all the verts you want to flood fill, select the bone you want to weight to from the list of bones, with the weight tool press 1 to fully weight those selected verts to the bone that's selected in the list of bones
Whoever invented this inventory system needs to be slapped in the fact with a pink rubber dildo... I NEED AMMO!!! *opens menu, selects ammo, selects give, closes sub menu, selects gun, selects equip, closes menu* DEAD.... Jesus...