This is a great script! It solves a huge problem for Maya for me - switching vertex-edge-face nneeds to be 100% precise or it will select a different object (behind or above or completely lose selection). Now I can use Maya like Max - I have a key bound that toggles this script and works as a toggle between Object and…
Like this? https://vimeo.com/163361143 3dsMax 2017 has.. * Dramatic Performance improvements(UV editor was completely re0-written with DIrectX) * New Packing Algorithm * New Peeling based on ABF(Angle Based Flattening) * Point-to-Point Selection Preview * Symmetrical Geometry Selection * keyboard Shortcut Match to Mesh…
The way i see it, from my angle, (i can't tell because i'm not next to you) this should be resolved by first selecting the unwanted edge (edge mode) and press "backspace". I you select nothing or you select your whole mesh, well yeah everything will be deleted. If you can't select the unwanted edge, delete the surrounding…
Joost >( -- $ is the current selection, and could contain several objects -- so we put the selection in an array, and parse it. Now it works on several objects ! sel = selection as array for s in sel do --for each object in the selection ( if s.material == meditMaterials[1] then s.material = meditMaterials[2] else…
John: Wrong approach, Milkshape doesn't work that way. Adding an edgeloop in MS3d consists of selecting the vertices belonging to one edge, pressing split edge, selecting the next two vertices, repeat. Because it's all tris you have to flip the resulting added edges by selecting the two adjacent triangles and selecting…
v1.3 - 06/06/2010 Add Shortcut for Converting subobject selection to an another in EditablePoly and Unwrap Download V1.3 Here ! Shortcut for Converting subobject selection to an another in EditablePoly and Unwrap: CTRL+1 for epoly_convert_to_vertex CTRL+2 for epoly_convert_to_edge CTRL+3 for epoly_convert_to_border CTRL+4…
@renderhjs: Hope it helps :) I spent ages on the edge selection stuff. Most of it trying to use the unwrap mod's pelt seam selection to mark up the edges. Had no luck though as I never found a way to convert from the pelt seam selection to a mesh edge selection. Look forward to seeing your script. Will you keep the process…
I have 2 characters I would like to show animated in the Marmoset viewer. Both characters play alembic animations in Toolbag fine. One of those characters plays its animation in the viewer, the other not. I read that fbx Imports are supported but I cant import keyframe data for some reason. All meshes are selected and…
Is there any way to select a group of faces in the uv editor and then click a magic button and have those uv's broken off around their boarder edge only not their internal edges?
Does anybody know how reset the selection brackets, they some how managed to rotate out of place when i attached the eyes, and if I try to apply symmetry then the mirror is off